Find the real workflow
Before the solution, I map what people are trying to do, where handoffs break, and which constraint is creating the most friction.
Business Process Engineer at Chubb and product-minded builder after hours. I translate ambiguous workflows into clear requirements, usable systems, and working product artifacts across insurance operations, AI workflows, native apps, data storytelling, and consumer UX.
The useful thing about my background is the overlap: I can sit inside a messy business process, understand the people and data moving through it, then turn that ambiguity into something teams can build, test, and actually use.
Before the solution, I map what people are trying to do, where handoffs break, and which constraint is creating the most friction.
Requirements, user stories, data fields, acceptance criteria, QA paths, and UAT need a shared definition of done.
For product work, I care about what makes someone return: the trigger, action, reward, and emotional payoff.
The proof is a screen, schema, prototype, flow, case study, test, or working product. Once it exists, the conversation gets sharper.
Pick the lens that matches why you're here. Each one reframes the same person — a builder who cares about taste, behavior, and getting real things into the world.
Choose a lens above, or just explore the dimensions below.
I'd rather ship a rough working build than describe a perfect one. Native iOS, React prototypes, mobile apps — I go end to end: data model, auth, UI, motion, the small states most people skip. Four live projects on this page are proof, not promises.
A feature isn't done when it works — it's done when it changes what someone does tomorrow. I design around loops: the trigger, the action, the reward, the reason to return. I obsess over the first session, the empty state, and the moment a product earns a second open.
I pick projects partly for what they'll force me to learn. In the last stretch that's meant SwiftUI motion, Supabase data modeling, AI-assisted development, and data storytelling. I get to working code fast, then go deep where it counts.
I don't validate ideas with surveys — I build the smallest real artifact and put it in front of people. I care as much about distribution and behavior as the feature set. High agency, low ceremony: I'd rather own the outcome than the org chart.
Off the keyboard I'm usually on a trail, tracking where I've been, or building small things for friends. I like systems for living well — journaling, reflection, collecting summits. A lot of my projects are quietly autobiographical.
The strongest evidence is the trail of real work: requirements turned into shipped systems, data repositories made easier to trust, UAT cycles that catch misses early, and product prototypes that prove taste.
I work from concrete artifacts: a user story, a data map, a testable workflow, a prototype, a schema, or a native screen. Once it exists, teams can judge behavior instead of debating abstractions.
Requirements, user stories, data fields, acceptance criteria, QA handoff, and UAT all need the same thing: a shared picture of what done means.
Data work becomes valuable when source systems, fields, mappings, quality questions, and access patterns are clear enough for teams to move without rework.
Insurance workflows, AI platforms, product prototypes, maps, and habit loops can get dense fast. The craft is making them understandable without extra explanation.
Each project is its own little universe — different surface, different thesis, different thing I'm learning. Step into any of them.
Turns group-chat chaos into one decisive plan card.
DATA RITUAL Call of the SirenMakes Bitcoin history feel like music, memory, and timeline.
LIFE ANALYTICS MomentumTurns passive movement into a private reflection loop.
OUTDOOR COLLECTION PeakDexTurns hikes into proof, progress, and a trophy case.
Switch the view to read my experience the way you need to. Everything stays scannable — expand any role for the detail.
What I'm building, learning, and chewing on lately. Curated, not a changelog.
Where I'm pointed across products, learning, craft, and life. It moves; that's the point.